Card Game Companion

Euchre scorekeeper

Two teams, game to 10. Tap what happened each hand; the scorekeeper does the arithmetic and passes the deal.

Tap the result after each hand: the scorekeeper adds the points to the right team and passes the deal to the left. Picking who called is optional; it fills in the hand log. Scores stay on this device, so you can close the page mid-game.

Euchre scoring at a glance

What happenedPointsTo
Callers take 3 or 4 tricks1Callers
Callers take all 5 tricks (a march)2Callers
Lone caller takes 3 or 4 tricks1Callers
Lone caller takes all 5 (loner march)4Callers
Callers take 2 tricks or fewer (euchred)2Defenders

Only one side scores each hand. The first side to 10 wins (some play to 5, 7 or 11). If everyone passes twice, nobody scores and the deal moves on.

The two-card score markers

The traditional way to keep euchre score uses two spare cards from the unused part of the pack: often a 5 and a 6, or a 6 and a 4. One card lies face down over the other, and you slide it so that the number of pips showing equals your score. The scorekeeper above draws each team's markers as the score goes up.

Which pair you use is a local habit. Change it under "Players, game length and table options".

More euchre tools

Questions people ask

How many points is a euchre?
Two points to the defenders, whenever the side that chose trumps takes fewer than three tricks. It is still 2 if the callers went alone, and still 2 if the defenders take all five tricks.
How many points do you get for going alone in euchre?
Four if the lone player takes all five tricks. A lone player who takes three or four tricks scores 1, the same as with a partner, and a loner who is euchred gives the defenders 2.
What does in the barn mean in euchre?
A side on 9 points, one away from winning a game to 10. Any made hand finishes the game, so a safe call that takes three tricks is as good as a march.