Rummy scorekeeper
Keep score for Gin Rummy, Rummy 500, Three Thirteen or Contract Rummy on your phone. It does the adding, the bonuses and the wild cards.
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Pick your game. Scores are saved on this device as you go, separately for each game, so you can switch games or close the page and carry on later. Undo steps back one entry at a time.
Scoring at a glance
Gin Rummy
Two players. Knock with 10 or less deadwood; go gin with none. Write each hand's points in the winner's column; the first to 100 ends the game, then the bonuses go on.
| Result | Points |
|---|---|
| Knock (knocker's count lower) | difference between the counts |
| Undercut (defender's count equal or lower) | difference + 10, to the defender |
| Gin (knocker has no deadwood) | 20 + defender's whole count |
| Each hand won (a box) | 20, added at the end |
| Game bonus for reaching 100 | 100 |
| Game bonus if the loser never scored (shutout) | 200 |
Many tables play 25 for gin, undercut and each box instead; pick "Gin 25" in the settings. Gin rummy rules
Rummy 500
Each hand, add up the cards you put on the table (melds and lay-offs) and subtract the cards left in your hand. The result can be negative. When a hand ends with anyone past 500, the highest total wins.
| Card | Points |
|---|---|
| 2 to 10 | face value |
| Jack, queen, king | 10 |
| Ace | 15 |
| Ace at the bottom of a run (A-2-3) | 1 |
| Joker | 15 |
Three Thirteen
Eleven rounds. Round 1 deals 3 cards with threes wild; each round deals one more card and moves the wild card up one rank, to 13 cards with kings wild. Unmatched cards are penalty points (ace 1, number cards face value, pictures 10). Lowest total wins.
Contract Rummy
Seven rounds, each with a contract you must lay down before any other melding. When someone goes out, everyone else adds up the cards they still hold: aces and jokers 15, pictures 10, number cards face value. Lowest total after round 7 wins.
| Round | Contract | Cards dealt |
|---|---|---|
| 1 | 2 sets of 3 | 10 |
| 2 | 1 set of 3 + 1 run of 4 | 10 |
| 3 | 2 runs of 4 | 10 |
| 4 | 3 sets of 3 | 12 |
| 5 | 2 sets of 3 + 1 run of 4 | 12 |
| 6 | 1 set of 3 + 2 runs of 4 | 12 |
| 7 | 3 runs of 4, all cards, no discard | 12 |
More rummy tools
Rummy scorekeeper
Gin, Rummy 500, Three Thirteen and Contract Rummy, on your phone.
Gin rummy calculator
Pick ten cards: best melds, deadwood, knock or not, and the score.
Printable score sheets
Gin box scoring, Rummy 500, Three Thirteen and contract rummy.
Gin rummy rules
Knocking, gin, lay-offs, undercuts and box scoring.
Rummy 500 rules
Melds score for you, cards in hand count against you.
Three Thirteen rules
Eleven rounds, a new wild card every round.
Contract rummy rules
Seven contracts, buying out of turn, and penalties.