Card Game Companion

Rummy scorekeeper

Keep score for Gin Rummy, Rummy 500, Three Thirteen or Contract Rummy on your phone. It does the adding, the bonuses and the wild cards.

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Pick your game. Scores are saved on this device as you go, separately for each game, so you can switch games or close the page and carry on later. Undo steps back one entry at a time.

Scoring at a glance

Gin Rummy

Two players. Knock with 10 or less deadwood; go gin with none. Write each hand's points in the winner's column; the first to 100 ends the game, then the bonuses go on.

ResultPoints
Knock (knocker's count lower)difference between the counts
Undercut (defender's count equal or lower)difference + 10, to the defender
Gin (knocker has no deadwood)20 + defender's whole count
Each hand won (a box)20, added at the end
Game bonus for reaching 100100
Game bonus if the loser never scored (shutout)200

Many tables play 25 for gin, undercut and each box instead; pick "Gin 25" in the settings. Gin rummy rules

Rummy 500

Each hand, add up the cards you put on the table (melds and lay-offs) and subtract the cards left in your hand. The result can be negative. When a hand ends with anyone past 500, the highest total wins.

CardPoints
2 to 10face value
Jack, queen, king10
Ace15
Ace at the bottom of a run (A-2-3)1
Joker15

Rummy 500 rules

Three Thirteen

Eleven rounds. Round 1 deals 3 cards with threes wild; each round deals one more card and moves the wild card up one rank, to 13 cards with kings wild. Unmatched cards are penalty points (ace 1, number cards face value, pictures 10). Lowest total wins.

Three Thirteen rules

Contract Rummy

Seven rounds, each with a contract you must lay down before any other melding. When someone goes out, everyone else adds up the cards they still hold: aces and jokers 15, pictures 10, number cards face value. Lowest total after round 7 wins.

RoundContractCards dealt
12 sets of 310
21 set of 3 + 1 run of 410
32 runs of 410
43 sets of 312
52 sets of 3 + 1 run of 412
61 set of 3 + 2 runs of 412
73 runs of 4, all cards, no discard12

Contract rummy rules

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Questions people ask

How do you keep score in gin rummy?
Write each hand's points in the winner's column and keep a running total; each hand won is also a box. When someone reaches 100, add 20 per box to each player and a 100 game bonus to the winner (200 if the loser never scored). The higher final total wins.
How many points do you need to win Rummy 500?
500. When a hand ends with anyone past 500, the player with the highest total wins. If two players tie for the lead, play another hand.
Who wins Three Thirteen and contract rummy?
The lowest total. In both games you score penalty points for the cards you are left holding, so after the last round (11 in Three Thirteen, 7 in contract rummy) the player with the fewest points wins.