Euchre cheat sheet
Everything a new player needs on one printable page.
Trump order, highest first
Right bower (jack of trumps) · left bower (jack of the same colour) · A · K · Q · 10 · 9
♠ Spades are trumps
J♠ J♣ A♠ K♠ Q♠ 10♠ 9♠
Clubs (5 cards): A♣ K♣ Q♣ 10♣ 9♣
♥ Hearts are trumps
J♥ J♦ A♥ K♥ Q♥ 10♥ 9♥
Diamonds (5 cards): A♦ K♦ Q♦ 10♦ 9♦
♦ Diamonds are trumps
J♦ J♥ A♦ K♦ Q♦ 10♦ 9♦
Hearts (5 cards): A♥ K♥ Q♥ 10♥ 9♥
♣ Clubs are trumps
J♣ J♠ A♣ K♣ Q♣ 10♣ 9♣
Spades (5 cards): A♠ K♠ Q♠ 10♠ 9♠
The left bower is a trump for the whole hand. It follows trumps and never follows its printed suit. The other two suits keep all six cards: A K Q J 10 9.
Bidding
| Deal | 5 each in twos and threes from the dealer's left. Turn up the top card of the 4-card kitty. |
| Round 1 | From the dealer's left: pass, or accept the up-card's suit ("order it up", "assist", "pick it up"). Dealer takes the up-card and discards one. |
| Round 2 | From the dealer's left: pass, or name any other suit. All pass: throw in and deal passes left (stick the dealer: dealer must name a suit). |
| Alone | Say "alone" when you make trumps; partner sits out. Player on the loner's left leads (some tables: dealer's left). |
Play
Dealer's left leads first. Follow the suit led if you can (left bower = trump). Highest trump wins; with no trump, highest card of the suit led. Trick winner leads next.
Scoring
| Makers take 3 or 4 tricks | 1 |
| Makers take all 5 (march) | 2 |
| Lone maker takes all 5 | 4 |
| Makers take 2 or fewer (euchred): to the defenders | 2 |
Game: 10 points. On 9 you are "in the barn". Table options: defending alone (a lone defender's euchre = 4), super-euchre (0 tricks = 4), benny/joker = top trump, Canadian loner, game to 5, 7 or 11.