Pinochle score sheet: partnership · Game to ______ · Date: ____________
Hand
Bid (who, how much)
Us: meld
Us: tricks
Us: total
Them: meld
Them: tricks
Them: total
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Tricks = counters (A, 10, K) + last trick: both sides add to 250 (50 in double deck). Bidders made: add meld + tricks. Set: subtract the bid. Defenders with no points in tricks lose their meld (single deck; dix-only meld saves itself).
Meld: run 150 · royal marriage 40 · marriage 20 · dix 10 · pinochle 40 (double 300) · aces 100 · kings 80 · queens 60 · jacks 40.
Pinochle score sheet: three-handed · Game to ______ · Date: ____________
Hand
Bidder and bid
Made / set
Player 1: ________
Player 2: ________
Player 3: ________
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Write each player's running total. Bid made: bidder adds meld + points (buried counters count). Set: minus the bid. When the bid is made, an opponent who took no counter scores nothing; when the bidder is set, both opponents score meld + points.
How to keep score on this sheet
Write the bid next to the side that won it, before anything else happens.
After the meld, write each side's meld. If the bidders are more than 250 short, the hand isn't played: they lose the bid and the defenders score their meld.
After the play, write each side's tricks (counters plus 10 for the last trick). Check they add up to 250.
Bidders who reached the bid add meld + tricks to their total; otherwise subtract the bid. Defenders add meld + tricks if they took a point.
For each hand, write the bid, each side's meld, and each side's points in tricks. If the bidders' meld plus tricks reach the bid, add both to their score; if not, subtract the bid. The defenders add their meld and tricks (in single deck, only if they took a point).
Why do the tricks always add to 250?
There are 24 counters in the deck (two each of the A, 10 and K in four suits), worth 10 each, plus 10 for the last trick: 250. If your two sides' counts don't add to 250, someone miscounted. In double deck the total is 50.
Can a pinochle score go negative?
Yes. A side that goes set has the bid subtracted, so early in a game it can easily fall below zero. Some families end the game if a player falls below an agreed floor, such as −1,000, in the three-handed game.