Card Game Companion

Contract rummy rules

Seven rounds, seven contracts, and the lowest score wins.

The goal

Contract rummy is played over seven rounds. Each round has a contract, a set combination of sets and runs you must lay down before you can meld anything else. When someone goes out, everyone else scores the cards left in their hand as penalty points, and the lowest total after round 7 wins. These rules follow the common Contract Rummy version; other versions are compared at the end.

Players and cards

Three to five players is typical. Shuffle two packs together with jokers, usually one fewer joker than there are players (three players, two jokers). The deal rotates clockwise each round, and the player to the dealer's left starts.

The seven contracts

RoundContractCards dealt
12 sets of 310
21 set of 3 + 1 run of 410
32 runs of 410
43 sets of 312
52 sets of 3 + 1 run of 412
61 set of 3 + 2 runs of 412
73 runs of 4, all cards, no discard12

The contract rummy scorekeeper shows the contract and deal for each round.

Melds

Laying down your contract

  1. After drawing, you may lay down the contract: exactly the sets and runs it asks for, all at once. You may wait if you prefer.
  2. Lay down only the minimum: sets of three and runs of four, even if you hold more. Round 7 is the exception, because you lay down every card.
  3. You lay down once per round. From your next turn you may lay off on any melds on the table, as many cards as you like.
  4. Every turn ends with a discard, except in round 7, where you go out by laying down every card at once.

Buying a discard out of turn

  1. At the start of your turn you may take the top discard free, as your draw.
  2. If you don't want it, any other player may ask for it (players traditionally call "May I?"). The taker also takes the top card of the stock as a penalty card.
  3. If several players ask, the one who would play soonest gets it. Then you draw from the stock and carry on; the turn doesn't move.

Jokers

A joker in a run can be taken by a player who holds the card it stands for and has already laid down: put the real card in its place and play the joker in the same turn. A joker in a set stays put.

Going out and penalties

You go out by getting rid of your last card. Play stops at once, and every other player adds up the cards they still hold:

Card in handPenalty
Ace15
Joker15
Jack, queen, king10
2 to 10face value
Player who went out0

If the stock runs out, shuffle the discards (except the top card) into a new stock. If both run out, the round ends and everyone scores what they hold. After round 7 the lowest total wins.

Other versions and house rules

Contract rummy is a family of games played under several regional names, including Liverpool, Shanghai and May I?. No version is "official". The common differences:

Write your table's version on the contract rummy score sheet before the first deal. Most arguments are really two versions of the same game.

Rummy tools

Questions people ask

What are the contracts in contract rummy?
In the common version: 2 sets; 1 set and 1 run; 2 runs; 3 sets; 2 sets and 1 run; 1 set and 2 runs; and 3 runs using every card. Sets are three cards and runs are four.
Can you lay down more than the contract?
Not in the common version: you lay down exactly the contract, then add the rest by laying off from your next turn. Some versions allow extra cards when you lay down.
What does buying mean in contract rummy?
Taking an unwanted discard when it isn't your turn. The player who takes it also draws a penalty card from the stock.